The Xbox Adaptive Joystick supports Microsoft’s full accessibility hardware stack and allows for custom 3D-printed components
The Adaptive series of devices and controllers has existed for years, and Microsoft has consistently collaborated with the accessibility community to determine the necessary updates. In this instance, it is a simple one-handed “nunchuk,” as they were previously referred to, although this form factor is now more prevalent in VR installations. In the words of the organization:
“Through years of research, testing and collaboration with players with disabilities, and accessibility experts, we designed the Xbox Adaptive Joystick as a wired companion to Xbox controllers, specifically for players with limited mobility.
“The Xbox Adaptive Joystick’s versatility allows players to seamlessly incorporate the controller into existing gaming setups – it can be controlled with one hand, mounted via tabletops, or used with non-hand body parts.”
Although there are other one-handed joysticks available, it is extremely beneficial to have a device that functions seamlessly with other gaming accessibility tools, and the price is reasonable at $30. Regrettably, wireless connectivity is not available; however, the majority of accessible configurations require wired devices.
An intriguing feature is the capacity to utilize 3D-printed joystick “toppers,” which are typically rubber or silicone discs; however, not all individuals are capable of utilizing them. Why not consider an object that is taller, wider, thinner, or has small openings to facilitate the attachment of a string or wire? The company has released a collection of 3D-printable toppers in a variety of configurations that are free to use and can be swapped out by anyone.
Excellent, is it not? You can observe that the large one is in use at the top; it is significantly more effective for capturing limb or facial movements.
Microsoft also collaborates with other hardware manufacturers and demonstrated the innovative Proteus controller, which has been in development for several years but has only recently been upgraded to VIP Xbox status. And the 8BitDo Lite SE, which is expressly designed for the accessibility market, is a device that places all the buttons on the front of the Xbox controller, resembling an old-school arcade stick (there is also a version for the Switch). I am considering purchasing one for myself in order to alleviate my trigger-happy fingertips.
Finally, and as a testament to the meticulousness that the Microsoft accessibility team has come to embody, the new joystick and the most recent versions of the Xbox Series X and S all come in packaging that eliminates the typical fiddly twist ties and other components, making it effortless for individuals with limited mobility or reach to open them.
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